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Orc Bust

This was a retopology part of a 3d class, though I went ahead and tried to do the full work and baking the normals into the low-poly model. You might notice some of the the images with the textured low-poly look different, that's because on the ones without those odd lines I tried to mix the normal map and a bump map into the geometry in an arnold surface material, but I couldn't get it to work too well, so the ones with the lines around the face just has the normal map.

UVs for the head

UVs for the head

UVs for the eyes

UVs for the eyes

UVs for the fangs

UVs for the fangs